ABOUT
Working as The Anthill Social Tom Keene (cv) is a media artist whose work explores the power dynamics of technological and communications systems. My multi-disciplinary work has investigated a diverse range of technological and communications systems such as robotics, speech and facial recognition, bacterial communication, network programming, biological-sensors and street signage. My methodology encourages open ended discussion, low cost DIY construction, experimentation and collaboration, where I build, program and devise techniques and contraptions as means to illuminate how technological systems shape the social world that we live in.
Often working in a participatory arts context, I collaborate with a broad range of people with all levels of technological understanding including; scientists, the homeless, historians, the elderly, ethicists, artists, engineers, refugees, teenagers outside of education, adults and children. I have worked within a multitude of contexts including arts galleries/organisations/institutions, university departments, students, religious groups, recycling initiatives and museums.
Since 1998 I have worked as a freelance programmer and designer for web, networks and physical computing platforms. With his multi-disciplinary work ranging from collaborative website design and development, hi-tech sensor driven environments, reactive video and robotic installations to participatory arts projects in community settings. I work both individually and in collaboration with socially aware organisations, artists, technicians and designers to create mixed media participatory arts projects, physical installations, collaborative websites and online/offline applications.
SKILLS
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Production Drupal Joomla/Wordpress Programming Web Services Integration |
Workshops & Training Regularly delivers mixed media workshops utilising; social media, web technologies, video, audio and electronics in community, business and educational settings. Website Design & Development Creative Programming and installation Physical Computing |
